Lego Art & Design Principles 210
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Re: Lego Art & Design Principles 210
Looks good Rook! And hopefully this can help me in the future.
Oh and did you mean "thank?"
Yes.
Oh and did you mean "thank?"
Yes.
Re: Lego Art & Design Principles 210
Yep and don't forget to remove those old gray slopes.
DarthPineapple- VIP Former Staff
- Age : 29
Location : The Netherlands
Re: Lego Art & Design Principles 210
DP is right, generally you never want to mix the two dark grays. The only time that you might be able to get away with it is when you're building "stone/rock" formations.
Re: Lego Art & Design Principles 210
Rook wrote:DP is right, generally you never want to mix the two dark grays. The only time that you might be able to get away with it is when you're building "stone/rock" formations.
Actually I disagree, in this MOC they don't look that good but in some the grey/bley mixing works really well!
I kow there isn't much old grey but the ones that are there give this walker a relly nice effect.
Re: Lego Art & Design Principles 210
Thunder-blade wrote:
Thanks PhiMa! (even though white balance is still king. )
Nah, I prefer outside pics.
Wooden floors are good for pics, too. And now my new house actually has a wooden floor, I can take some smexy pics of my figs!
Jedi Joe- Guild Member
- Location : Florida, the state of neverending heat and humidity...
Re: Lego Art & Design Principles 210
Tac wrote:Rook wrote:DP is right, generally you never want to mix the two dark grays. The only time that you might be able to get away with it is when you're building "stone/rock" formations.
Actually I disagree, in this MOC they don't look that good but in some the grey/bley mixing works really well!
I kow there isn't much old grey but the ones that are there give this walker a relly nice effect.
That's a very good example of a skilled builder making the two grays work together.
Re: Lego Art & Design Principles 210
Thanks so much Rook. This has helped me alot for my MOC that hopefully will get in the guild. Can someone make a tutorial like Rook's except how to make good ships/speeders.
*Looks at Rook*
*Looks at Rook*
Re: Lego Art & Design Principles 210
This is my photo box, even better it's a LEGO photo box.
The backside to prove it's a LEGO box, my dad and I "borrowed" it from ToysRus
The backside to prove it's a LEGO box, my dad and I "borrowed" it from ToysRus
Re: Lego Art & Design Principles 210
Very nice design! However may I ask why you have black paper and white siding? It just doesn't make any sense.
Clonecommando007- Kinda like a UFO
- Location : Ohio
Re: Lego Art & Design Principles 210
Clonecommando007 wrote:Very nice design! However may I ask why you have black paper and white siding? It just doesn't make any sense.
Because I cut a square in the top and one the sides so light can come in. It has white paper on it to take photos too, but I just put some black paper in it cause it makes better photos IMO.
Re: Lego Art & Design Principles 210
Makes sense, I guess that most people would just think that is would belong the opposite way.
Got a question!
IF you take a picture that has a good lighted background, but no paper or anything behind it, then you use the path tool in GIMP or whatever you use to sketch around it. Then you make a new file with a white background and copy and paste it onto the white background, is that okay to do. Or is it better not to edit it?
Got a question!
IF you take a picture that has a good lighted background, but no paper or anything behind it, then you use the path tool in GIMP or whatever you use to sketch around it. Then you make a new file with a white background and copy and paste it onto the white background, is that okay to do. Or is it better not to edit it?
Re: Lego Art & Design Principles 210
Gerrard wrote:Makes sense, I guess that most people would just think that is would belong the opposite way.
Got a question!
IF you take a picture that has a good lighted background, but no paper or anything behind it, then you use the path tool in GIMP or whatever you use to sketch around it. Then you make a new file with a white background and copy and paste it onto the white background, is that okay to do. Or is it better not to edit it?
I always take picture's on solid colours, but I'll just edit it if I were you.
Re: Lego Art & Design Principles 210
Okay, I just wasn't sure if it would look better edited or with a paper or whatever background.
Re: Lego Art & Design Principles 210
Building on an Angle: Part 1 Pythagorean Theorem
You may have remembered me talking about this in another post. I believe it was during the construction of the F-Wing.
One of the most import things to learn as builders is what equals what when building with bricks.
Here's a great example:
This lesson however focuses on knowing the Pythagorean theorem. Knowing it will help you build MOCs with angles. However if you don't use whole numbers you may find yourself struggling for hours in vain to get something to fit or lock in place.
"In any right triangle, the area of the square whose side is the hypotenuse (the side opposite the right angle) is equal to the sum of the areas of the squares whose sides are the two legs (the two sides that meet at a right angle)."
"Illustration of the Pythagorean theorem. The sum of two sqares whose sides are the two legs (blue and red) is equal to the area of the square whose side is the hypotenuse (purple)."
Examples from TLC include: (Note: TLC used this in the building of the frames that support the exterior plating.)
8039-1: Venator-Class Republic Attack Cruiser
and
6211-1: Imperial Star Destroyer
List of primitive Pythagorean triples up to when C < 100:
(3, 4, 5), (5, 12, 13), (6, 8, 10)*, (7, 24, 25), (8, 15, 17), (9, 40, 41), (11, 60, 61), (12, 35, 37), (13, 84, 85), (16, 63, 65), (20, 21, 29), (28, 45, 53), (33, 56, 65), (36, 77, 85), (39, 80, 89), (48, 55, 73), & (65, 72, 97).
Reference: http://en.wikipedia.org/wiki/Pythagorean_theorem
*Not prime, but added by Rook since it's a helpful one to know.
Last edited by Rook on Tue Dec 14, 2010 3:55 pm; edited 1 time in total
Re: Lego Art & Design Principles 210
I guess I am a Intermediate Builders. Thanks for the help rook in fact I am going to go build a Moc right now!
Darman- Guild Member
- Age : 26
Location : America
Re: Lego Art & Design Principles 210
Found this on Flickr just now, goes well with Rooks post.
Halen- VIP Former Staff
- Age : 39
Location : Copley, Ohio
Re: Lego Art & Design Principles 210
Levels of Detail Tutorial
A Photographic Essay
A Photographic Essay
Teacher's comments in BOLD.
Student's comments in standard.
Ok so you have idea. You're playing with 2 minifigures and you imagine your clone shooting a droid but this is what it looks like in reality. How do you transform your imagination into reality?
Take a picture? No you need more than that.
Build a MOC? Start with a base plate.
Put up some walls. Too simple.
Ah brick built verses panels. Nope fail. Wall lacks organization.
Ok then I've built a wall! Too plain.
Ok I'll added a door. Better but not even close.
Ah fancy door way then. Sure now let's get into it.
Tiles the floors, why? Adding a smooth look often adds a sense of realism. Tiles aren't always needed but will add another level of detail.
Now what? Get out your "paint brush". Put some details on that monochromatic wall!
Ok I have a room. What kind of room is it? A control room of some type. Ah hologram nice. Little detail on the floor too.
Ok there's only one thing in the room. Feels unbalanced. Ok should I add another control/display panel?
Ok now detail the control units.
More detail still thinking too simple still. Let's add some texture to the door.
Now let's add some more texture to the wall to balance the texture on the door.
Add some color to minifigures and put some decals on our control stations.
Now take a picture from angle that shows the MOC best.
Finally take a shot of the MOC in a breakdown state. Why? If you ever want to rebuild it having a break down shot can help you remember just exactly how you did it.
Last edited by Rook on Wed Apr 07, 2010 9:30 pm; edited 2 times in total
Re: Lego Art & Design Principles 210
I think this is the most helpful lesson on LEGO ever. Thanks, Rook!
Rijulskywalker- Guild Member
- Location : In a galaxy far, far, away...
Re: Lego Art & Design Principles 210
Wow! Rook...this has really helped me thanks!
fireworkgamer- Non-Guild Member
- Age : 60
Location : in my house
Re: Lego Art & Design Principles 210
That's also a good reason to take a breakdown shot. Never thought of that...
Rijulskywalker- Guild Member
- Location : In a galaxy far, far, away...
Re: Lego Art & Design Principles 210
Thanks rook. This helped with my door design. What did you mean by "Paintbrush" Though? An image editing program?
Tital Wave- Non-Guild Member
- Location : California, Yay!
Re: Lego Art & Design Principles 210
No, it's not an image editing program. He added blue bricks to the gray wall to give it a more realistic and un-dull feel. He meant paintbrush as a figure of speech. He just added some more bricks in there. Rook, this was a great idea and great way to teach more about building room/floor scenes.
Re: Lego Art & Design Principles 210
Very helpful Rook. Thanks a lot!
Do you think you could make a tutorial on making cockpits for planes too?
Do you think you could make a tutorial on making cockpits for planes too?
Re: Lego Art & Design Principles 210
Awesome tutorial Rook, and I am a big fan of well done rooms.
Nice Job!
Nice Job!
Re: Lego Art & Design Principles 210
That's what I thought, but I wasn't sure.
Tital Wave- Non-Guild Member
- Location : California, Yay!
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