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AT-RT *UPDATE*

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AT-RT *UPDATE*

Post by Knight on Wed Feb 03, 2010 8:41 pm

Another walker for the 48x48.

Main pic.


The new legs.


The side of the head.


The front and back.




Another veiw of the new legs.


Last edited by Knight on Tue Feb 09, 2010 12:32 am; edited 2 times in total
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Re: AT-RT *UPDATE*

Post by Darman on Wed Feb 03, 2010 9:04 pm

Just add the legs with meatballs and you have dinner Shocked. I Honestly love every aspect of the MOC but the legs are bugging me I highly recommend beefing them up.
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Re: AT-RT *UPDATE*

Post by Knight on Wed Feb 03, 2010 9:13 pm

Darman-C19 wrote:Just add the legs with meatballs and you have dinner Shocked. I Honestly love every aspect of the MOC but the legs are bugging me I highly recommend beefing them up.

Thanks, the only issue I ran into with the legs was to choose either movement, or more bulk. I choose movement in the end though.
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Re: AT-RT *UPDATE*

Post by Justin Pyne on Wed Feb 03, 2010 10:03 pm

I agree, the legs aren't working. It's probably just the way the feet face outwards instead of to the front of the walker. You might want to change that. However, the torso is neat. The fact that it is flexible and not so boxy makes up for the legs. Razz

Nice one. You're rapidly getting better at building.
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Re: AT-RT *UPDATE*

Post by Knight on Wed Feb 03, 2010 10:11 pm

Update. I gave the legs more bulk with 1x1 clips. Does it work Y/N? Smile
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Re: AT-RT *UPDATE*

Post by Iceman792 on Wed Feb 03, 2010 10:20 pm

A general connation of awkwardness, shyness, weakness and poor stability are often associated with bent inner ward knee squats in bipeds. Such subtle conations in posture of human-like vehicles can strongly affect our interpretations of their abilities. As builders we’re able to imitate nature to the most subtle nuances; it is important to not project such negative associations. That said the techniques used in this walker are simply superb and very interesting. Great work! Smile
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Re: AT-RT *UPDATE*

Post by Troopa Daisy on Wed Feb 03, 2010 11:35 pm

The body looks a bit too big for the legs and the thighs looks a bit too thin. Wink
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Re: AT-RT *UPDATE*

Post by Darth Dan on Wed Feb 03, 2010 11:50 pm

I like it, but as Daisy said, the legs are thin. Wink
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Re: AT-RT *UPDATE*

Post by Knight on Thu Feb 04, 2010 2:45 am

Darth Dan wrote:I like it, but as Daisy said, the legs are thin. Wink

I bulked them a bit with 1x1 clips, and there really isn't much I can do with current design.
@-Thanks for the feedback everyone.
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RE: AT RT

Post by Gamma 360 on Mon Feb 08, 2010 1:28 am

Nice design on the middle but like Darman-C19 said, the legs bother me also. It kind of reminds me of to toothpicks with a candle in the middle. Huh? Dancing lock?

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Last edited by Gamma 360 on Wed Feb 10, 2010 10:06 pm; edited 2 times in total (Reason for editing : I wasn't paying attention)
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Re: AT-RT *UPDATE*

Post by Rook on Mon Feb 08, 2010 3:51 pm

Not sure what the dancing Lock Icon is all about but I agree the tiny little legs just don't look right. Sad

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Re: AT-RT

Post by Commander Cobra on Mon Feb 08, 2010 4:51 pm

This is really cool, I like it, but the legs need to be a little thicker, keep up the good work.
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Re: AT-RT *UPDATE*

Post by Tac on Mon Feb 08, 2010 4:54 pm

There's hundreds of Lego AT-RTs out there, I suggest looking at some of their legs for inspiration. Wink Smile
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Re: AT-RT *UPDATE*

Post by Knight on Mon Feb 08, 2010 8:33 pm

I'm working on the legs right now, and then the WIP will be nearly done.
@-Thanks for feedback everyone. Smile
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Re: AT-RT *UPDATE*

Post by Garet6 on Mon Feb 08, 2010 10:33 pm

The first thing that sprung to mind was a pregnant woman with very skinny legs giving birth. Hope this helps.
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Re: AT-RT *UPDATE*

Post by Knight on Tue Feb 09, 2010 12:34 am

Update. I bulked up the legs quite a bit, and feedback would be great. Smile
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Re: AT-RT *UPDATE*

Post by Cyrus on Tue Feb 09, 2010 1:07 am

Hola Wow! MUCH better! Now they look more At-rt!
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Re: AT-RT *UPDATE*

Post by Troopa Daisy on Tue Feb 09, 2010 2:22 am

Ah, looks much better now with those thicker legs. Smile
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Re: AT-RT *UPDATE*

Post by Cyrus on Tue Feb 09, 2010 2:36 am

TD, that's what she said. Razz
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Re: AT-RT *UPDATE*

Post by Tac on Tue Feb 09, 2010 7:22 am

I'm still not sure...

Maybe it's just 'cos I love chunky walkers. Wink
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AT-RT *UPDATE*

Post by Commander Cobra on Tue Feb 09, 2010 2:06 pm

This is better, great job keep up the good work.
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Re: AT-RT *UPDATE*

Post by Knight on Tue Feb 09, 2010 8:49 pm

Tac wrote:I'm still not sure...

Maybe it's just 'cos I love chunky walkers. Wink

I know what you mean, but AT-RT's aren't that chunky though. I want it to be as accurate as possible.
@-Thanks for the feedback everyone. It helped a lot. Smile
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Re: AT-RT *UPDATE*

Post by Persian Prince on Sun Mar 14, 2010 5:47 am

It looks to short to me.
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Thats great!

Post by Captain Slickfoot on Tue Mar 16, 2010 12:47 am

Thats a really good AT-RT!!The best one I've seen in LEGO!!

-Slickfoot Run away! Kabam!
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Re: AT-RT *UPDATE*

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