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457th - Mission 1.1: Liberating Bakura

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457th - Mission 1.1: Liberating Bakura

Post by bl*c on Fri Dec 10, 2010 2:56 am

*Transmission* 707th Legion: Bring an attack on the Southern perimeter of Salis D'aal. There is no gate in this area, so you will have to make your way in with explosives. We have no time for a strategic entrance! Our main objective is to re-take the city of Salis D'aar. Troopers have reported that it is heavily fortified and that there are several thousand hungry captives being held in the heart of the city. */Transmission*

After receiving orders, and finding that intel found a lightly guarded bunker at the edge of the city, Clob decides to save some brother's and go in alone. Clob manages to disperse the explosives throughout the bunker, and blow it! He then runs for reinforcements to come in with the supplies for the starving.

I hope you enjoy it!







Thanks! Smile
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Re: 457th - Mission 1.1: Liberating Bakura

Post by Wickedskillz on Fri Dec 10, 2010 4:22 am

Wow, this is good. I especially like the fire effect on the droid and the gun on your soldier. How did you make it? Or did you buy it? Anyway, this is quite a good scene! Great job. Thumbs up
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Re: 457th - Mission 1.1: Liberating Bakura

Post by Troopa Daisy on Fri Dec 10, 2010 4:56 am

This would be really neat if you raised the sand a bit so it was like covering part of the front of the bunker. The tree though, could be improved IMO. Wink
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Re: 457th - Mission 1.1: Liberating Bakura

Post by Rook on Fri Dec 10, 2010 7:59 pm

Pretty basic looking MOC until you look at the angle of the building, then you’re like DAAAAAMN! Wow this thing looks

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Re: 457th - Mission 1.1: Liberating Bakura

Post by bl*c on Fri Dec 10, 2010 8:32 pm

212th wickedskillz wrote:Wow, this is good. I especially like the fire effect on the droid and the gun on your soldier. How did you make it? Or did you buy it? Anyway, this is quite a good scene! Great job. Thumbs up
It's a LEGO blaster rifle, with a black technic pin, a Clone floodlight, and an MMCB weapon sling. Thanks!
Troopa Daisy wrote:This would be really neat if you raised the sand a bit so it was like covering part of the front of the bunker. The tree though, could be improved IMO. Wink
I agree. But that there would be all my brown slopes. Sad The sand idea would only be successful with angled plates, which I don't have, as regular plates wouldn't fit that well or look that good with the angled bunker. Thanks, Troopa!
Rook wrote:Pretty basic looking MOC until you look at the angle of the building, then you’re like DAAAAAMN! Wow this thing looks
Thanks, Rook!
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Re: 457th - Mission 1.1: Liberating Bakura

Post by train 01 on Fri Dec 10, 2010 10:16 pm

Like Rook said, it looks basic untill you see the angle of the building. I never would of thought to do that. Great job! Thumbs up
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Re: 457th - Mission 1.1: Liberating Bakura

Post by Alpha Beta on Sat Dec 11, 2010 2:37 am

I like it, but I would love to see a bigger more random stone in the sand.
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Re: 457th - Mission 1.1: Liberating Bakura

Post by bl*c on Thu Dec 16, 2010 2:10 am

Alpha Beta wrote:I like it, but I would love to see a bigger more random stone in the sand.
Thanks, but this was scrapped for the next mission.
=P
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Re: 457th - Mission 1.1: Liberating Bakura

Post by brickartist on Sat Feb 05, 2011 6:48 am

The bunker looks absoloutly fantastic, I love the combo of cheese slopes, and binocs. I would add a little more character into the sand, though. Smile

Please don't bump topics older than 2 weeks, and use a spell checker. -K
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Re: 457th - Mission 1.1: Liberating Bakura

Post by CommanderBlade on Sat Feb 05, 2011 2:29 pm

I love it! Everything about it is cool! Keep on bricking man! A toast!

Please don't add to bumped topics, thanks. -K
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