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On Patrol (Updated with V2.0)

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On Patrol (Updated with V2.0)

Post by Bizzle on Tue Jan 04, 2011 5:57 pm







A two man group of USMC Marines and their Battle Bot are on patrol in a deserted jungle village. Knowing that the enemy in near they are tasked with checking on the SAM batteries, with out allowing the enemy to know where they are.

Just a quick little MOC I worked on over Christmas break. I wanted to get back into the MOCing grove and this helped. Its simple, nice and rather pleasing to the eye. This MOC took about 2-3 days to make and is one of my favorite ever made. I mostly made this for two reason: 1) To get back into MOCing and 2) To give you guys something to look at while I complete my other MOCs. Enjoy


More pictures in photo set on Flickr.


Last edited by Bizzle on Tue Jan 11, 2011 4:03 am; edited 1 time in total

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Re: On Patrol (Updated with V2.0)

Post by Rook on Tue Jan 04, 2011 7:43 pm

Ah it's not an official TLG theme! Run away! I ban you! Razz

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Re: On Patrol (Updated with V2.0)

Post by Bizzle on Tue Jan 04, 2011 8:05 pm

Rook wrote:Ah it's not an official TLG theme! Run away! I ban you! Razz


Sad You are going to make me cry Rook.... Hahaha. Does anything in this MOC look like it could use improvement?

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Re: On Patrol (Updated with V2.0)

Post by Rook on Tue Jan 04, 2011 9:03 pm

Ah the dirt texture. Maybe add a bit contours to the dirt and add a few 1x1 slopes or tiles to break up the "stud-y-ness" of the dirt.

Edit:

1. Yellow Lines: Currently shows the "naked area".
2. Green Lines: Increase the height of the area to the outside of the green lines by 1 to 2 plates giving you more of a "path".
3. Red Circles: Move 1x1 slopes to edges of contours. This allows them to blend and still add texture.
4. Blue Circles: Toss in a couple 1x1 rounds or some loose stone texture and BAM! Done.

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Re: On Patrol (Updated with V2.0)

Post by LazerBlade on Tue Jan 04, 2011 9:39 pm

Bizzle wrote:Does anything in this MOC look like it could use improvement?
Yes, the road/path really need to be fixed up like Rook said. I know it is kind of tricky to get that all right, but keep trying. Smile

Keep on Bricking! A toast!
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Re: On Patrol (Updated with V2.0)

Post by Bizzle on Tue Jan 04, 2011 9:41 pm

Oh those are some good ideas Rook. I'll have to see what I can do. Keep your eyes peeled for a V2.0

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Re: On Patrol (Updated with V2.0)

Post by Aerial Trooper Nitro on Tue Jan 04, 2011 10:21 pm

This is a nice little MOC, but I suggest you make the path look more like a path.
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Re: On Patrol (Updated with V2.0)

Post by Troopa Daisy on Wed Jan 05, 2011 12:44 am

Those are great suggestions Rook. Looks like I learned from that too. Smile
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Re: On Patrol (Updated with V2.0)

Post by Green Tee on Thu Jan 06, 2011 12:33 am

"I'm on patrol, I'm patrol, I'm patroollll!"

Sorry, got caught up in Spongebob. Nice job Bizzle. Wow this thing looks
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Re: On Patrol (Updated with V2.0)

Post by Bizzle on Sat Jan 08, 2011 2:58 am

Thanks for the input guys. I updated it and I will be updating the main topic tomorrow. Wow this thing looks

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Re: On Patrol (Updated with V2.0)

Post by why on Sat Jan 08, 2011 3:13 am

Rook, you always make me happy with your edited pictures. Razz

But this is actually a pretty nice build. Although it needs more elevation in areas.
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Re: On Patrol (Updated with V2.0)

Post by Wickedskillz on Sat Jan 08, 2011 4:38 am

This is really nice, although you should do all of the things Rook said to make this even more epic.
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Re: On Patrol (Updated with V2.0)

Post by Bizzle on Tue Jan 11, 2011 4:02 am

Thanks guys. I have just posted the updated picture...took me a little long then I expected but its updated.

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Re: On Patrol (Updated with V2.0)

Post by Wickedskillz on Wed Jan 12, 2011 2:58 am

Nice update. It looks sufficiently better now, and definately more overgrown.
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