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Brickfair Alabama 2012 diorama.

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Halen
Captain Flak
pyro of the 19th
C.J.Cutrone9
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Post by C.J.Cutrone9 Sat Oct 08, 2011 10:09 pm

Okay so this has been my longest WIP to date. A 2 1/2 month WIP. So lets get started.

Brickfair Alabama 2012 diorama. Img_0110

This is the overview.

Brickfair Alabama 2012 diorama. Img_0111

The farmer's field, protected by the energy fence from everything.... except downed ships.

Brickfair Alabama 2012 diorama. Img_0112

Cool view.

Brickfair Alabama 2012 diorama. Img_0113

The destroyed bridge, with Rook, Pyro of the 19th, and my Updated Sig.

Brickfair Alabama 2012 diorama. Img_0114

The control room, with moving holographic image and moving turret.

Brickfair Alabama 2012 diorama. Img_0115

The holoroom has been cleared out and every available troop has gone into battle.

Brickfair Alabama 2012 diorama. Img_0116

Side of the dio.

Brickfair Alabama 2012 diorama. Img_0117

De driodz!

Brickfair Alabama 2012 diorama. Img_0118

DEH CL0NIEZ!!!

That is it. I am more than likely to have ideas and stuff I wish to add to the dio before BF. If I do add something I will ask about being able to update this. But AON it is done. Hope you guys like it.


Last edited by C.J.Cutrone9 on Sun Oct 09, 2011 3:16 pm; edited 1 time in total
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Post by pyro of the 19th Sun Oct 09, 2011 9:32 am

Love the farmer's field (and my fig!), it gives of realism that is difficuilt to achieve! Grin Lego
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Post by C.J.Cutrone9 Sun Oct 09, 2011 2:50 pm

Thanks Pyro. I appreciate the comment.
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Post by Captain Flak Sun Oct 09, 2011 3:09 pm

I love the bridge, the missile, the farmer's field, and all of the clones.
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Post by Halen Sun Oct 09, 2011 3:22 pm

Needs more detail and action. Battle driods and clones are all lined up to neately. I'd move the staps so they are coming in from over the fields at an angle to make it more dynamic. The support coming off the wall to the bridge looks really silly since it doesn't go down the the ground and doesn't look like its supporting anythng. I would make the doorway lower so it is just for the trooper and speederbikes, it doesn't look wide enough for anything larger to make it through.
The turret would look better higher up or on the wall on a tower. The clone on the small platform on the wall doesn't seem to have anyway to get up there. I think if the platform was extended all the way across the wall like on a castle it would look better.

The landscaping on the other hand is excellent. Just the right amount of variation in hieght and the tree is pretty good too. The tall grass and the downed fighter area is pretty good too some fire on the wreckage and skid marks in the dirt would help. Smile
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Post by Troopa Daisy Sun Oct 09, 2011 4:52 pm

On the field side, you did a pretty good job. But on the clone side, you're definitely gonna have to add something. Greeble the bridge (since its already partially blown up), Put some more panels and stuff in the control room, cover any exposed top studs, and cover the floor. The last one is very important because it seems incomplete if you don't cover the entire floor properly. Good work so far. Wink
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Post by C.J.Cutrone9 Sun Oct 09, 2011 6:34 pm

Ok guys thanks for the Advice. I see all of your points and they are very good ones. I will do my best to make the biuld better.
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Post by Clonecommando007 Sun Oct 09, 2011 11:28 pm

I like it except that I agree a little more detail can be added in behind the base! Does the turret move by that gear?
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Post by C.J.Cutrone9 Thu Oct 27, 2011 11:33 pm

Clonecommando007 wrote:I like it except that I agree a little more detail can be added in behind the base! Does the turret move by that gear?

Sorry for the late response. But yes it does move. Update:


Okay so since most everybody said the inside was plain I got to work. Also added more wreckage, and added some "fruit" to the crops.


Brickfair Alabama 2012 diorama. Img_0410

Brickfair Alabama 2012 diorama. Img_0411

Brickfair Alabama 2012 diorama. Img_0412

Brickfair Alabama 2012 diorama. Img_0413

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Post by Nocturne Fri Oct 28, 2011 2:27 am

The update looks good, makes the entire thing look more... full
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Post by Clonecommando007 Fri Oct 28, 2011 2:38 am

I like the broken concrete effect by that thing; is that supposed to be a worm or some sort of machine?
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Post by C.J.Cutrone9 Fri Oct 28, 2011 2:46 am

Thanks guys. Smile

@CC007

Yeah, it was my take on a mix of JP's worms and the one from the 5th CW episode, Rookies.
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Post by eclipsegrafx Wed Nov 09, 2011 5:10 am

Man I cant wait to see this in person. Keep working on it. I promise you that the more you pack into it the better it will get.
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