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13.1- The Kessel Riots

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13.1- The Kessel Riots

Post by madzapper on Fri Jul 13, 2012 7:10 am



:::Log of CT:1616:::

I was tasked with handling the breakouts in Facility F. The squad split up, with me taking Nile. Shortly after, Nile wandered off somewhere, probably to eat something...Or someone. So many halls I've gone through, seems like it never ends. I'm in one right now, all feels the same to me. Now I've encountered some prisoners, troublemakers. But I have the gun. I have control.

"Hehe, look! Its a Republic idiot!" *snicker*

"Your the idiot! HE has a gun."

"Both of you, shut it, before I blast your shebs to the nearest planet." Like I said, control. These guys act up, I'll get Nile to come eat them.


:::End of log:::

~~~
Fun build for me, but a pain in the neck for taking pictures of it. This is my 3rd attempt at building SNOT and I'm happy with the results. Also, I got in! Enjoy! Wow this thing looks

P.S.: Nile is one of my squad members, just for clarification.
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madzapper
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Age : 18
Location : Oregon GO DUX!


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Re: 13.1- The Kessel Riots

Post by jamesuniverse on Fri Jul 13, 2012 6:39 pm

Bright picture is bright. I like this, but make the floor have texture. yes it has a design, but texture or a bi-level floor like this:
http://www.thecabg.net/t8038-mission-123
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Re: 13.1- The Kessel Riots

Post by madzapper on Sat Jul 14, 2012 4:03 am

Maybe next mission. This is meant to be a hallway. Good idea though, I shall use it some time!
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madzapper
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Age : 18
Location : Oregon GO DUX!


http://www.mocpages.com/home.php/67803

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Re: 13.1- The Kessel Riots

Post by jamesuniverse on Sat Jul 14, 2012 4:49 pm

madzapper wrote:Maybe next mission. This is meant to be a hallway. Good idea though, I shall use it some time!

A hallway can still have texture. 1 x 2 Grates?
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Re: 13.1- The Kessel Riots

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