Kota IV CIS Base/Lab FINISHED!
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Kota IV CIS Base/Lab FINISHED!
Here is what I have (Day three of building):
Overview
Computer with lab info
Beta my new CIS scientist with contaminant 00234 (mission objective is to eventually obtain 00234)
People to add: IG-92 and Siriun (Suun To'us bounty hunter) (obviously clones too)
Close up on Siriun
Please tell me what to add, I think I have a good start.
*UPDATE AS OF 1/5/09*
*UPDATES AS OF 1/13/09*
New holotable in middle of room, thanks to CC-007 for inspiration from one of your old MOCs.
New left wing of base/lab, gun rack (will be bigger soon), 00234, testing facility.
Overview of base/lab without transport vehicle.
Close-up on Holotable, factions will be revealed soon.
Hologram generator, obviously I will be GIMPing.
Plot sneak peek: Contaminant 00234 is a bio-weapon that is sprayed in the form of a gas, it is non-lethal. It only affects Jedi. It takes away the midichloirn level to a level where force powers are impossible, also partially paralyzes the jedi. It basically renders Jedi useless.
*UPDATE AS OF 1/16/09 FINAL UPDATE COMPLETED PROJECT (unless someone wants me to add something )*
Front "door", forest (forest is a pivotal part of my plot on Kota IV as much of the fighting will be in the forest) sorry for the darkness (didn't position lamp correctly).
Forest closeup, built today, I'm proud of how it came out. Dark picture.
Left wing, gun-rack closeup
Left wing, 00234, testing facility #1
Middle, droids (will not be in this position during comic)
Middle, holotable, main CIS characters, factions at bottom of page
Middle, Computer, information on surroundings and test results
Right wing, droid that opens and closes door, also relays live holorecordings of front door activity
Right wing, hologram, Suun To'u in captivity (you'll see how he is able to access a hologram generator
Right wing, testing facility #2
Overview of complete (I think) inside of base, INSIDE
Commandos and "Rhino", to see what they have to do with this go to bottom
Whole thing, may be what a certain comic scene may look like
Transporter of 00234 barrels
PLOT: Hidden CIS lab/ base on Kota IV, contaminant 00234 is developed here, the CIS are on the verge of losing the planet so their transporting barrels as quickly as they can. 55th scouts have spotted this lab and it's actions, so the 55th Commandos and Rhino are sent in. While they destroy the base, the mechanized and heavy infantry are expected to destroy the barrel convoys.
Holotable factions:
Dark Blue cylinder: The Ravager (capital ship)
Dark blue cones: 55th occupied cities
Dark blue studs: Calvary
Light Green: Mechanized Infantry
Yellow studs: Heavy Infantry
Dark Red Cone: CIS Base/Lab
Light Orange cone: CIS Main Capital ship
Dark Orange studs: CIS Heavy Infantry
Light Orange studs: CIS Air support
Gray pieces: Neutral cities to be captured
Overview
Computer with lab info
Beta my new CIS scientist with contaminant 00234 (mission objective is to eventually obtain 00234)
People to add: IG-92 and Siriun (Suun To'us bounty hunter) (obviously clones too)
Close up on Siriun
Please tell me what to add, I think I have a good start.
*UPDATE AS OF 1/5/09*
*UPDATES AS OF 1/13/09*
New holotable in middle of room, thanks to CC-007 for inspiration from one of your old MOCs.
New left wing of base/lab, gun rack (will be bigger soon), 00234, testing facility.
Overview of base/lab without transport vehicle.
Close-up on Holotable, factions will be revealed soon.
Hologram generator, obviously I will be GIMPing.
Plot sneak peek: Contaminant 00234 is a bio-weapon that is sprayed in the form of a gas, it is non-lethal. It only affects Jedi. It takes away the midichloirn level to a level where force powers are impossible, also partially paralyzes the jedi. It basically renders Jedi useless.
*UPDATE AS OF 1/16/09 FINAL UPDATE COMPLETED PROJECT (unless someone wants me to add something )*
Front "door", forest (forest is a pivotal part of my plot on Kota IV as much of the fighting will be in the forest) sorry for the darkness (didn't position lamp correctly).
Forest closeup, built today, I'm proud of how it came out. Dark picture.
Left wing, gun-rack closeup
Left wing, 00234, testing facility #1
Middle, droids (will not be in this position during comic)
Middle, holotable, main CIS characters, factions at bottom of page
Middle, Computer, information on surroundings and test results
Right wing, droid that opens and closes door, also relays live holorecordings of front door activity
Right wing, hologram, Suun To'u in captivity (you'll see how he is able to access a hologram generator
Right wing, testing facility #2
Overview of complete (I think) inside of base, INSIDE
Commandos and "Rhino", to see what they have to do with this go to bottom
Whole thing, may be what a certain comic scene may look like
Transporter of 00234 barrels
PLOT: Hidden CIS lab/ base on Kota IV, contaminant 00234 is developed here, the CIS are on the verge of losing the planet so their transporting barrels as quickly as they can. 55th scouts have spotted this lab and it's actions, so the 55th Commandos and Rhino are sent in. While they destroy the base, the mechanized and heavy infantry are expected to destroy the barrel convoys.
Holotable factions:
Dark Blue cylinder: The Ravager (capital ship)
Dark blue cones: 55th occupied cities
Dark blue studs: Calvary
Light Green: Mechanized Infantry
Yellow studs: Heavy Infantry
Dark Red Cone: CIS Base/Lab
Light Orange cone: CIS Main Capital ship
Dark Orange studs: CIS Heavy Infantry
Light Orange studs: CIS Air support
Gray pieces: Neutral cities to be captured
Last edited by Commander Faie on Sat Jan 17, 2009 1:17 am; edited 5 times in total
Comrade Faie- Guild Member
- Age : 28
Location : Viva La France and Rick Alstley
Re: Kota IV CIS Base/Lab FINISHED!
Make Siruin's gun smaller and tile the floor black.
Arkane- Guild Member
- Location : United Kingdom
Re: Kota IV CIS Base/Lab FINISHED!
Jameseh wrote:Make Siruin's gun smaller and tile the floor black.
I don't have that many tiles, it is a 46x46. I'm also not allowed to bricklink (I think).
Last edited by Commander Faie on Tue Dec 30, 2008 9:30 pm; edited 1 time in total (Reason for editing : , COMMA)
Comrade Faie- Guild Member
- Age : 28
Location : Viva La France and Rick Alstley
Re: Kota IV CIS Base/Lab FINISHED!
You better put a little clause in there about Contaminant 00234. Bioweapons are useless when your foe walks about in sealed armor with toxin-screening filters in their helmets .
Furthermore, try a creative route. I remember reading the poorly written Jedi Apprentice novels as a child, and one of the central plot threads was stopping a bio-agent that wouldn't kill people, but make them overly-contented, and allow enemy forces to subdue them or sneak past them with ease . Try something different, deadly toxins are sooooo cliche.
- The molecules are fine enough to seep through the body-glove/filter, and is absorbed through the skin.
- The substance is fortified with a corrosive agent, that will eat through the armor.
- The substance is intended to be used in enviroments where there aren't armored troops (I.E: Civillian Targets, Capital Ships).
Furthermore, try a creative route. I remember reading the poorly written Jedi Apprentice novels as a child, and one of the central plot threads was stopping a bio-agent that wouldn't kill people, but make them overly-contented, and allow enemy forces to subdue them or sneak past them with ease . Try something different, deadly toxins are sooooo cliche.
Re: Kota IV CIS Base/Lab FINISHED!
Sialboats wrote:You better put a little clause in there about Contaminant 00234. Bioweapons are useless when your foe walks about in sealed armor with toxin-screening filters in their helmets .
- The molecules are fine enough to seep through the body-glove/filter, and is absorbed through the skin.
- The substance is fortified with a corrosive agent, that will eat through the armor.
- The substance is intended to be used in enviroments where there aren't armored troops (I.E: Civillian Targets, Capital Ships).
Furthermore, try a creative route. I remember reading the poorly written Jedi Apprentice novels as a child, and one of the central plot threads was stopping a bio-agent that wouldn't kill people, but make them overly-contented, and allow enemy forces to subdue them or sneak past them with ease . Try something different, deadly toxins are sooooo cliche.
Thanks for the idea, I'll think of something. Anything to add to the MOC?
Comrade Faie- Guild Member
- Age : 28
Location : Viva La France and Rick Alstley
Re: Kota IV CIS Base/Lab FINISHED!
Actually, If you read RC: Hard Contact, the sep scientists are making a virus that goes through the filters and kills only clones.
Re: Kota IV CIS Base/Lab FINISHED!
It's nice CFaie!
But the floor is way to plain, I know you can't add tiles, but you can add some cables and more controls.
You can also tile one small area, you know with a pattern!
But the floor is way to plain, I know you can't add tiles, but you can add some cables and more controls.
You can also tile one small area, you know with a pattern!
Re: Kota IV CIS Base/Lab FINISHED!
Thunder-blade wrote:It's nice CFaie!
But the floor is way to plain, I know you can't add tiles, but you can add some cables and more controls.
You can also tile one small area, you know with a pattern!
Yeah, the reason I put this up is so I can get some more ideas, I think Sial mentioned a radar control or dish in another topic.
I also am debating designing a horizontal sliding door way.
Comrade Faie- Guild Member
- Age : 28
Location : Viva La France and Rick Alstley
Re: Kota IV CIS Base/Lab FINISHED!
Commander Faie wrote:Anything to add to the MOC?
Deary me ! Yes... I'd try to go with something prestine. Something clinical. Lots of SNOT or tiles, if you can.
Re: Kota IV CIS Base/Lab FINISHED!
I would only have enough tiles to do part of the lab... I have an idea! a testing facility!
Comrade Faie- Guild Member
- Age : 28
Location : Viva La France and Rick Alstley
Re: Kota IV CIS Base/Lab FINISHED!
Commander Faie wrote:Sialboats wrote:You better put a little clause in there about Contaminant 00234. Bioweapons are useless when your foe walks about in sealed armor with toxin-screening filters in their helmets .
- The molecules are fine enough to seep through the body-glove/filter, and is absorbed through the skin.
- The substance is fortified with a corrosive agent, that will eat through the armor.
- The substance is intended to be used in enviroments where there aren't armored troops (I.E: Civillian Targets, Capital Ships).
Furthermore, try a creative route. I remember reading the poorly written Jedi Apprentice novels as a child, and one of the central plot threads was stopping a bio-agent that wouldn't kill people, but make them overly-contented, and allow enemy forces to subdue them or sneak past them with ease . Try something different, deadly toxins are sooooo cliche.
Thanks for the idea, I'll think of something. Anything to add to the MOC?
Yeah. I think you should give it a roof, so you could have your clones zip line down.
-Aki-- Non-Guild Member
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Re: Kota IV CIS Base/Lab FINISHED!
I decided today I'm going to add a testing facility in the corner somewhere.
Last edited by Commander Faie on Wed Dec 31, 2008 3:53 pm; edited 1 time in total (Reason for editing : IDKMYBFFJILLLOLOLOL)
Comrade Faie- Guild Member
- Age : 28
Location : Viva La France and Rick Alstley
Re: Kota IV CIS Base/Lab FINISHED!
@Aki: I think adding a roof would be really hard, be really hard, besides, it decreases from the playability!
Re: Kota IV CIS Base/Lab FINISHED!
Thunder-blade wrote:@Aki: I think adding a roof would be really hard, be really hard, besides, it decreases from the playability!
Guess so. I just want to see some clones rappelling .
-Aki-- Non-Guild Member
-
Re: Kota IV CIS Base/Lab FINISHED!
You can let them work on a new tank or star fighter or a special super weapon or a toxic that the clones need to blow up (just an idea)
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republicFORCES- Location : a little stupid country named "THE NETHERLANDS"
Re: Kota IV CIS Base/Lab FINISHED!
republicFORCES wrote:You can let them work on a new tank or star fighter or a special super weapon or a toxic that the clones need to blow up (just an idea)
Ah. But the toxin is most likely to be a gas, and therefore "Blowing it up" will cause it to leak in the air, and kill the clones .
-Aki-- Non-Guild Member
-
Re: Kota IV CIS Base/Lab FINISHED!
Okay, I need a new idea, my testing facility is done.
Comrade Faie- Guild Member
- Age : 28
Location : Viva La France and Rick Alstley
Re: Kota IV CIS Base/Lab FINISHED!
How about a small transport craft that's taking barrels of that toxin about?
-Aki-- Non-Guild Member
-
Re: Kota IV CIS Base/Lab FINISHED!
Aki-kundu wrote:How about a small transport craft that's taking barrels of that toxin about?
Ooh, good idea! I'll add that.
Comrade Faie- Guild Member
- Age : 28
Location : Viva La France and Rick Alstley
Re: Kota IV CIS Base/Lab FINISHED!
I would add some type of laboratory droids who are working on the stuff.
Re: Kota IV CIS Base/Lab FINISHED!
Commander Faie wrote:Aki-kundu wrote:How about a small transport craft that's taking barrels of that toxin about?
Ooh, good idea! I'll add that.
Thanks. How about there is a civilian/clone, who is strapped to a table, and they are going to test the toxin on him.
-Aki-- Non-Guild Member
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Re: Kota IV CIS Base/Lab FINISHED!
Wow this is going be be epic Faie, by the looks of it probably your best to date. Keep up the work, that droid looks really deadly As for the controls- great detail. Just make sure you keep up all that detail with the rest of the lab!
Re: Kota IV CIS Base/Lab FINISHED!
Thanks LR, I have my transport ready (thanks Aki). New pics should be up tomorrow.
Comrade Faie- Guild Member
- Age : 28
Location : Viva La France and Rick Alstley
Re: Kota IV CIS Base/Lab FINISHED!
Commander Faie wrote:Thanks LR, I have my transport ready (thanks Aki). New pics should be up tomorrow.
You using my "Test subject" idea?
-Aki-- Non-Guild Member
-
Re: Kota IV CIS Base/Lab FINISHED!
Aki-kundu wrote:Commander Faie wrote:Thanks LR, I have my transport ready (thanks Aki). New pics should be up tomorrow.
You using my "Test subject" idea?
Yeah, it's in a Mars mission pod thing.
Comrade Faie- Guild Member
- Age : 28
Location : Viva La France and Rick Alstley
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