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Kota IV CIS Base/Lab FINISHED!

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Post by Comrade Faie Tue Dec 30, 2008 9:04 pm

Here is what I have (Day three of building):

Overview
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Computer with lab info
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Beta my new CIS scientist with contaminant 00234 (mission objective is to eventually obtain 00234)
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People to add: IG-92 and Siriun (Suun To'us bounty hunter) (obviously clones too)
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Close up on Siriun
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Please tell me what to add, I think I have a good start.

*UPDATE AS OF 1/5/09*

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*UPDATES AS OF 1/13/09*

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New holotable in middle of room, thanks to CC-007 for inspiration from one of your old MOCs.

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New left wing of base/lab, gun rack (will be bigger soon), 00234, testing facility.

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Overview of base/lab without transport vehicle.

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Close-up on Holotable, factions will be revealed soon.

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Hologram generator, obviously I will be GIMPing.

Plot sneak peek: Contaminant 00234 is a bio-weapon that is sprayed in the form of a gas, it is non-lethal. It only affects Jedi. It takes away the midichloirn level to a level where force powers are impossible, also partially paralyzes the jedi. It basically renders Jedi useless.

*UPDATE AS OF 1/16/09 FINAL UPDATE COMPLETED PROJECT (unless someone wants me to add something Razz)*

Front "door", forest (forest is a pivotal part of my plot on Kota IV as much of the fighting will be in the forest) sorry for the darkness (didn't position lamp correctly).
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Forest closeup, built today, I'm proud of how it came out. Dark picture. Roll Eyes
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Left wing, gun-rack closeup
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Left wing, 00234, testing facility #1
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Middle, droids (will not be in this position during comic)
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Middle, holotable, main CIS characters, factions at bottom of page
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Middle, Computer, information on surroundings and test results
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Right wing, droid that opens and closes door, also relays live holorecordings of front door activity
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Right wing, hologram, Suun To'u in captivity (you'll see how he is able to access a hologram generator
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Right wing, testing facility #2
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Overview of complete (I think) inside of base, INSIDE
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Commandos and "Rhino", to see what they have to do with this go to bottom
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Whole thing, may be what a certain comic scene may look like
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Transporter of 00234 barrels
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PLOT: Hidden CIS lab/ base on Kota IV, contaminant 00234 is developed here, the CIS are on the verge of losing the planet so their transporting barrels as quickly as they can. 55th scouts have spotted this lab and it's actions, so the 55th Commandos and Rhino are sent in. While they destroy the base, the mechanized and heavy infantry are expected to destroy the barrel convoys.

Holotable factions:

Dark Blue cylinder: The Ravager (capital ship)

Dark blue cones: 55th occupied cities

Dark blue studs: Calvary

Light Green: Mechanized Infantry

Yellow studs: Heavy Infantry

Dark Red Cone: CIS Base/Lab

Light Orange cone: CIS Main Capital ship

Dark Orange studs: CIS Heavy Infantry

Light Orange studs: CIS Air support

Gray pieces: Neutral cities to be captured


Last edited by Commander Faie on Sat Jan 17, 2009 1:17 am; edited 5 times in total
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Post by Arkane Tue Dec 30, 2008 9:25 pm

Make Siruin's gun smaller and tile the floor black.
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Post by Comrade Faie Tue Dec 30, 2008 9:29 pm

Jameseh wrote:Make Siruin's gun smaller and tile the floor black.

I don't have that many tiles, it is a 46x46. I'm also not allowed to bricklink (I think). Fordo Yo!


Last edited by Commander Faie on Tue Dec 30, 2008 9:30 pm; edited 1 time in total (Reason for editing : , COMMA)
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Post by Sialboats Tue Dec 30, 2008 9:57 pm

You better put a little clause in there about Contaminant 00234. Bioweapons are useless when your foe walks about in sealed armor with toxin-screening filters in their helmets Wink .

  • The molecules are fine enough to seep through the body-glove/filter, and is absorbed through the skin.
  • The substance is fortified with a corrosive agent, that will eat through the armor.
  • The substance is intended to be used in enviroments where there aren't armored troops (I.E: Civillian Targets, Capital Ships).


Furthermore, try a creative route. I remember reading the poorly written Jedi Apprentice novels as a child, and one of the central plot threads was stopping a bio-agent that wouldn't kill people, but make them overly-contented, and allow enemy forces to subdue them or sneak past them with ease Smile . Try something different, deadly toxins are sooooo cliche.
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Post by Comrade Faie Tue Dec 30, 2008 10:17 pm

Sialboats wrote:You better put a little clause in there about Contaminant 00234. Bioweapons are useless when your foe walks about in sealed armor with toxin-screening filters in their helmets Wink .

  • The molecules are fine enough to seep through the body-glove/filter, and is absorbed through the skin.
  • The substance is fortified with a corrosive agent, that will eat through the armor.
  • The substance is intended to be used in enviroments where there aren't armored troops (I.E: Civillian Targets, Capital Ships).


Furthermore, try a creative route. I remember reading the poorly written Jedi Apprentice novels as a child, and one of the central plot threads was stopping a bio-agent that wouldn't kill people, but make them overly-contented, and allow enemy forces to subdue them or sneak past them with ease Smile . Try something different, deadly toxins are sooooo cliche.

Thanks for the idea, I'll think of something. Anything to add to the MOC?
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Post by pdragon27 Tue Dec 30, 2008 10:44 pm

Actually, If you read RC: Hard Contact, the sep scientists are making a virus that goes through the filters and kills only clones.
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Post by Thunder-blade Tue Dec 30, 2008 10:51 pm

It's nice CFaie!

But the floor is way to plain, I know you can't add tiles, but you can add some cables and more controls.

You can also tile one small area, you know with a pattern!
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Post by Comrade Faie Tue Dec 30, 2008 10:56 pm

Thunder-blade wrote:It's nice CFaie!

But the floor is way to plain, I know you can't add tiles, but you can add some cables and more controls.

You can also tile one small area, you know with a pattern!

Yeah, the reason I put this up is so I can get some more ideas, I think Sial mentioned a radar control or dish in another topic. Fordo Yo!

I also am debating designing a horizontal sliding door way. Fordo Yo!
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Post by Sialboats Tue Dec 30, 2008 11:30 pm

Commander Faie wrote:Anything to add to the MOC?

Deary me Embarassed ! Yes... I'd try to go with something prestine. Something clinical. Lots of SNOT or tiles, if you can.
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Post by Comrade Faie Tue Dec 30, 2008 11:38 pm

I would only have enough tiles to do part of the lab... I have an idea! a testing facility!
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Post by -Aki- Wed Dec 31, 2008 9:14 am

Commander Faie wrote:
Sialboats wrote:You better put a little clause in there about Contaminant 00234. Bioweapons are useless when your foe walks about in sealed armor with toxin-screening filters in their helmets Wink .

  • The molecules are fine enough to seep through the body-glove/filter, and is absorbed through the skin.
  • The substance is fortified with a corrosive agent, that will eat through the armor.
  • The substance is intended to be used in enviroments where there aren't armored troops (I.E: Civillian Targets, Capital Ships).


Furthermore, try a creative route. I remember reading the poorly written Jedi Apprentice novels as a child, and one of the central plot threads was stopping a bio-agent that wouldn't kill people, but make them overly-contented, and allow enemy forces to subdue them or sneak past them with ease Smile . Try something different, deadly toxins are sooooo cliche.

Thanks for the idea, I'll think of something. Anything to add to the MOC?

Yeah. I think you should give it a roof, so you could have your clones zip line down.
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Post by Comrade Faie Wed Dec 31, 2008 3:53 pm

I decided today I'm going to add a testing facility in the corner somewhere. Fordo Yo!


Last edited by Commander Faie on Wed Dec 31, 2008 3:53 pm; edited 1 time in total (Reason for editing : IDKMYBFFJILLLOLOLOL)
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Post by Thunder-blade Wed Dec 31, 2008 11:33 pm

@Aki: I think adding a roof would be really hard, be really hard, besides, it decreases from the playability! Razz
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Post by -Aki- Thu Jan 01, 2009 10:58 am

Thunder-blade wrote:@Aki: I think adding a roof would be really hard, be really hard, besides, it decreases from the playability! Razz

Guess so. I just want to see some clones rappelling Laughing.
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Post by republicFORCES Fri Jan 02, 2009 2:38 pm

You can let them work on a new tank or star fighter or a special super weapon or a toxic that the clones need to blow up Wink (just an idea)

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Post by -Aki- Fri Jan 02, 2009 3:51 pm

republicFORCES wrote:You can let them work on a new tank or star fighter or a special super weapon or a toxic that the clones need to blow up Wink (just an idea)

Ah. But the toxin is most likely to be a gas, and therefore "Blowing it up" will cause it to leak in the air, and kill the clones Wink.
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Post by Comrade Faie Fri Jan 02, 2009 8:36 pm

Okay, I need a new idea, my testing facility is done. Fordo Yo!
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Post by -Aki- Fri Jan 02, 2009 8:40 pm

How about a small transport craft that's taking barrels of that toxin about?
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Post by Comrade Faie Fri Jan 02, 2009 9:47 pm

Aki-kundu wrote:How about a small transport craft that's taking barrels of that toxin about?

Ooh, good idea! I'll add that.
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Post by Clone Commander Charon Sat Jan 03, 2009 8:18 am

I would add some type of laboratory droids who are working on the stuff.
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Post by -Aki- Sat Jan 03, 2009 10:12 am

Commander Faie wrote:
Aki-kundu wrote:How about a small transport craft that's taking barrels of that toxin about?

Ooh, good idea! I'll add that.

Thanks. How about there is a civilian/clone, who is strapped to a table, and they are going to test the toxin on him.
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Post by legorevolution Sat Jan 03, 2009 4:51 pm

Wow this is going be be epic Faie, by the looks of it probably your best to date. Keep up the work, that droid looks really deadly Shocked As for the controls- great detail. Just make sure you keep up all that detail with the rest of the lab!
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Post by Comrade Faie Sat Jan 03, 2009 6:45 pm

Thanks LR, I have my transport ready (thanks Aki). New pics should be up tomorrow. Fordo Yo!
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Post by -Aki- Sat Jan 03, 2009 6:48 pm

Commander Faie wrote:Thanks LR, I have my transport ready (thanks Aki). New pics should be up tomorrow. Fordo Yo!

You using my "Test subject" idea?
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Post by Comrade Faie Sat Jan 03, 2009 6:54 pm

Aki-kundu wrote:
Commander Faie wrote:Thanks LR, I have my transport ready (thanks Aki). New pics should be up tomorrow. Fordo Yo!

You using my "Test subject" idea?

Yeah, it's in a Mars mission pod thing. Fordo Yo!
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