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tunnel battle! (WIP) *was sewer battle*

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Code_Green
DarthPineapple
Darth Yoda
Clonecommando007
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huntmaster
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Gerrard
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Post by Gerrard Fri Mar 13, 2009 9:24 pm

flare wrote:
Code_Green wrote:I liked it, flare. But one of the pictures reminded me of the Death Star. That is why I thougt that you maybe could make a tidy, but not clean hall with bits of rubbel all over the place. It would have to be practically stud free except for the rubbel, and the walls could have a little brown on the sides to resemble dirt.
In other words: Stupid ideas that you have probably thougt of earlier. Laughing
(Man I am slow.)

No I actually like the dirt idea alot! Smile

I have alot of brown pieces since I scrapped my MTT *bad Idea, I know* I think I will do that Wow this thing looks


Yeah, that sounds like a great idea! Would make it look more realistic.
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Post by flare Fri Mar 13, 2009 9:31 pm

hmm...And it would go very well with tiles on the floor! I could have some tiles and some dirt tiles, just tunnel ground from eriosion. And I could use footsteps thing!
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Post by Code_Green Fri Mar 13, 2009 9:32 pm

I am happy to see so many positive posts about my idea.
Thank you!
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Post by huntmaster Fri Mar 13, 2009 9:33 pm

flare wrote:hmm...And it would go very well with tiles on the floor! I could have some tiles and some dirt tiles, just tunnel ground from eriosion. And I could use footsteps thing!

So you're going to have erosion taking place in this?
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Post by Gerrard Fri Mar 13, 2009 9:33 pm

Good luck fitting it all in but if you do, I am sure it will look great!
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Post by [Jay] Sat Mar 14, 2009 8:47 am

I think the greebles are too symetrical for a sewer.
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Post by flare Sat Mar 14, 2009 3:55 pm

Matchstick wrote:I think the greebles are too symetrical for a sewer.

I've changed it to a tunnel concept. Not a sewer. Read da title man! Wink
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Post by flare Wed Mar 18, 2009 11:42 pm

Bumpy-ty bump bump!

here is a huge improvment!
tunnel  battle! (WIP) *was sewer battle* - Page 2 12374192121_DISPLAY
Overview of the progress that I have made

tunnel  battle! (WIP) *was sewer battle* - Page 2 12374192132_DISPLAY
the battle damage road

tunnel  battle! (WIP) *was sewer battle* - Page 2 12374192143_DISPLAY
not much improvement down in the tunner area, but I had to keep the road from leaning over to the front!

tunnel  battle! (WIP) *was sewer battle* - Page 2 12374192165_DISPLAY
^Uh-oh how did those guys get down? I'm stuck!!

tunnel  battle! (WIP) *was sewer battle* - Page 2 12374192176_DISPLAY
Yes thats rubble and droids

tunnel  battle! (WIP) *was sewer battle* - Page 2 12374192207_DISPLAY
some cracks in the under the road.

I have put a ton of cracks and cressives in there it just that I added droids. When I post topic I will show the cracks and cressives.

-Flare Smile
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Post by Gerrard Wed Mar 18, 2009 11:45 pm

This is better. I like the guy climbing up out of there but are those supposed to be like dead plants on the bottom?
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Post by flare Wed Mar 18, 2009 11:48 pm

Gerrard wrote:This is better. I like the guy climbing up out of there but are those supposed to be like dead plants on the bottom?
No, ok this is how plants work in a cave.

Seedlings come into people's hair or through the wind. So I have 2 cracks in the road.

Plants also need light; they also can use artificial light and regular light to form.

They also need water there is mud in the cave! Wink


Been in a cave before.
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Post by Gerrard Wed Mar 18, 2009 11:50 pm

Ok then but what are they supposed to be?
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Post by Thunder-blade Wed Mar 18, 2009 11:50 pm

Wow Flare! You've improved alot!

I see SNOT and greebles! Good job on trying new techniques!
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Post by flare Wed Mar 18, 2009 11:51 pm

Gerrard wrote:Ok then but what are they supposed to be?

they are suppose to be weeds. Wink

Thanks TB! I will add mud prints where my guys have been stepping in this. I will also add some tiles and some areas without tiles to show erosion.
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Post by Gerrard Wed Mar 18, 2009 11:54 pm

Ok got ya. Oh and the mudprints will be a bit hard but good luck with those. Wink
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Post by flare Wed Mar 18, 2009 11:56 pm

Gerrard wrote:Ok got ya. Oh and the mudprints will be a bit hard but good luck with those. Wink

puting 1x1 reddishbrown plates where a clone walked? It won't be that hard.

For the starting of the mud I will have to put some mud by the end of the ladder
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Post by Bizzle Thu Mar 19, 2009 12:07 am

This is looking awesome flare. I like the SNOT and all the greebels on the wall. Keep up the good work.
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Post by Clonecommando007 Thu Mar 19, 2009 12:41 am

Looks really great so far; I love the city street up top. More rungs to the ladder will be added obviously, right? Wink
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Post by flare Thu Mar 19, 2009 1:12 am

Clonecommando007 wrote:Looks really great so far; I love the city street up top. More rungs to the ladder will be added obviously, right? Wink

No CC they will just drop from about 20 ft without a jetpack like that one guy. Razz Wink

Yes I will get more ladder parts. But I mostly was focusing on the road because without putting up the road I would have continued to fall over. But since now I completed it is perfect. Putting the guy there on the ladder was a pain in da butt. The road is very fragile. But it is the main part of the MOC.
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Post by legorevolution Thu Mar 19, 2009 2:18 am

Wow Flare, the tie torsos and gray arms/legs look very omniscient!
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Post by commander blyd Thu Mar 19, 2009 2:46 pm

whats with the greedo head ?

Please edit your post(s) and use proper spelling, grammar, capitalization, & punctuation. Thanks. ADMIN

Read this before posting again. https://cabg.forumotion.com/the-guild-constitution-f1/the-constitution-t1.htm#1 ADMIN
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Post by flare Thu Mar 19, 2009 9:28 pm

legorevolution wrote:Wow Flare, the tie torsos and gray arms/legs look very omniscient!

Shocked


Thanks alot Revo! That made my Day! Wow this thing looks

all I need is rook opinion on this Moc...
>.>
<.<
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Post by flare Sat May 09, 2009 7:40 pm

Huh? Dancing lock?

WIP is completed!
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