457th - Mission 1.1: Liberating Bakura
+4
Rook
Troopa Daisy
Wickedskillz
bl*c
8 posters
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457th - Mission 1.1: Liberating Bakura
*Transmission* 707th Legion: Bring an attack on the Southern perimeter of Salis D'aal. There is no gate in this area, so you will have to make your way in with explosives. We have no time for a strategic entrance! Our main objective is to re-take the city of Salis D'aar. Troopers have reported that it is heavily fortified and that there are several thousand hungry captives being held in the heart of the city. */Transmission*
After receiving orders, and finding that intel found a lightly guarded bunker at the edge of the city, Clob decides to save some brother's and go in alone. Clob manages to disperse the explosives throughout the bunker, and blow it! He then runs for reinforcements to come in with the supplies for the starving.
I hope you enjoy it!
Thanks!
After receiving orders, and finding that intel found a lightly guarded bunker at the edge of the city, Clob decides to save some brother's and go in alone. Clob manages to disperse the explosives throughout the bunker, and blow it! He then runs for reinforcements to come in with the supplies for the starving.
I hope you enjoy it!
Thanks!
Re: 457th - Mission 1.1: Liberating Bakura
Wow, this is good. I especially like the fire effect on the droid and the gun on your soldier. How did you make it? Or did you buy it? Anyway, this is quite a good scene! Great job.
Re: 457th - Mission 1.1: Liberating Bakura
This would be really neat if you raised the sand a bit so it was like covering part of the front of the bunker. The tree though, could be improved IMO.
Re: 457th - Mission 1.1: Liberating Bakura
Pretty basic looking MOC until you look at the angle of the building, then you’re like DAAAAAMN!
Re: 457th - Mission 1.1: Liberating Bakura
It's a LEGO blaster rifle, with a black technic pin, a Clone floodlight, and an MMCB weapon sling. Thanks!212th wickedskillz wrote:Wow, this is good. I especially like the fire effect on the droid and the gun on your soldier. How did you make it? Or did you buy it? Anyway, this is quite a good scene! Great job.
I agree. But that there would be all my brown slopes. The sand idea would only be successful with angled plates, which I don't have, as regular plates wouldn't fit that well or look that good with the angled bunker. Thanks, Troopa!Troopa Daisy wrote:This would be really neat if you raised the sand a bit so it was like covering part of the front of the bunker. The tree though, could be improved IMO.
Thanks, Rook!Rook wrote:Pretty basic looking MOC until you look at the angle of the building, then you’re like DAAAAAMN!
Re: 457th - Mission 1.1: Liberating Bakura
Like Rook said, it looks basic untill you see the angle of the building. I never would of thought to do that. Great job!
train 01- VIP Former Staff
- Age : 26
Location : Maryland
Re: 457th - Mission 1.1: Liberating Bakura
I like it, but I would love to see a bigger more random stone in the sand.
Alpha Beta- Non-Guild Member
- Location : Somewhere my GPS doesn't know
Re: 457th - Mission 1.1: Liberating Bakura
Thanks, but this was scrapped for the next mission.Alpha Beta wrote:I like it, but I would love to see a bigger more random stone in the sand.
=P
Re: 457th - Mission 1.1: Liberating Bakura
The bunker looks absoloutly fantastic, I love the combo of cheese slopes, and binocs. I would add a little more character into the sand, though.
Please don't bump topics older than 2 weeks, and use a spell checker. -K
Please don't bump topics older than 2 weeks, and use a spell checker. -K
brickartist- Guild Member
-
Re: 457th - Mission 1.1: Liberating Bakura
I love it! Everything about it is cool! Keep on bricking man!
Please don't add to bumped topics, thanks. -K
Please don't add to bumped topics, thanks. -K
CommanderBlade- Non-Guild Member
- Age : 27
Location : In a galaxy far,far away...
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