Mission 13.2
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Mission 13.2
Location-Kessel
Sly's Log-
Seems like we really got the droids ticked this time. Now that the detention block is in our control they obviously want to regain power. Command alerted us that legions of droids were on their way to take control of the prison once again and eliminate any Republic personal. The Sergeants of the 316th were ordered to dispense proximity mines across the surface to stop any droids on foot. Unfortunately for us we were ordered to stop the forces that weren't approaching on foot, which basically meant STAPs. We were told that the prison contained missile launchers that would do wonders at stopping them, which it did. Eventually we ran out of ammo which meant it was time to use my trusty sniper rifle. Wasn't the same as the missile launcher, but it did the trick. Limb and Tac destroyed any stragglers that made it past the proximity mines. It wasn't easy, but we managed to repel back any Separatist forces that attempted to regain control of the prison. Can't wait to see what else Kessel has in store for us.
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Isn't one of my best builds, mostly because it was rushed. Parts of the STAP were inspired by _Tiler.
~Bob B~- VIP Former Staff
- Age : 29
Location : Michigan
Re: Mission 13.2
No as good as you previous MOCs. The added texture of the mud is fun but I've found using mix of suds and stud-less to be difficult to execute.
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